Introduction
             
              
              In this dissertation 
                I will endeavour to evaluate the wide ranging concept of usability 
                in the development and design of interactive systems in a methodical, 
                concise and readable way. Despite each chapter relating to a separate 
                topic, I will demonstrate that topics are often interrelated, 
                intrinsically affected by one another and how, in combination, 
                they influence the overall design of an interactive system. 
              As cited by Preece et al 
                [1994] it is unfortunate that "information in books has to 
                be presented sequentially". This is especially apparent when 
                dealing with the subject of usability since it is composed of 
                a wide ranging but inextricable and associated set of topics. 
                In order to present this information in a more representative 
                way, which truly reflects the nature of the concept, this dissertation 
                contains many internal references. Indeed this piece, ideally, 
                could have been written in a hypertext format. 
              In chapter 
                2, I will initially discuss what usability actually is and 
                how, if possible, it can be measured. Then, in the subsequent 
                chapters as a general theme, I will demonstrate how usability 
                is interpreted and to what extent it is considered in respect 
                to the development and design of interactive systems. 
              In chapter 
                3, I will describe the relatively recent increase in awareness 
                of usability issues, why this has happened and the possible consequences 
                if system usability is relegated to a low design priority. 
              In chapter 
                4, 5 & 6 
                I will evaluate, in detail, the various concepts within the topics 
                of feedback, guessability, and user centred design. By illustrating 
                with real examples, I will establish links between the theoretical 
                and real worlds in order to assess the merits and weaknesses of 
                relevant theories, notions and models. 
              Chapter 
                7 is a report on how user centred design is applied in practice 
                in industry. My case study gives an account of the usability methodology 
                used at Reuters, which not only involves their "customer 
                centred design process" [RUG 1997] but also, incorporates 
                their usability testing arrangements. 
              Finally, I conclude with chapter 
                8. 
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